/* Copyright (c) 2021, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 450 layout(set = 0, binding = 0) uniform sampler2D in_image; layout(location = 0) in vec2 in_uv; layout(location = 0) out vec4 out_color; vec4 convert_color(vec4 value) { float gray = dot(value.rgb, vec3(0.3, 0.6, 0.1)); return vec4(mix(vec3(gray), value.rgb, value.a), 1.0); } void main() { out_color = convert_color(textureLod(in_image, in_uv, 0.0)); }