#version 450 layout(binding = 0) uniform sampler2D backgroundTexture; // Binding 0 layout(location = 0) in vec2 inUV; layout(location = 0) out vec4 outColor; void main() { //outColor = texture(backgroundTexture, inUV); outColor = vec4(1.0, 0.0, 0.0, 1.0); // 输出红色 }