#version 460 /* Copyright (c) 2021-2025 Holochip Corporation * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout(location = 1) in vec2 in_uv; layout(location = 2) flat in uint in_texture_index; layout(location = 0) out vec4 o_color; layout(binding = 1, set = 0) uniform sampler2D textures[225]; void main(void) { o_color = vec4(texture(textures[in_texture_index], in_uv)); o_color.rgb *= 1.5; }