/* Copyright (c) 2023, Holochip Corporation * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Example of the data shared with its associated mesh shader: // Note that all of these could be removed. One can pass positionTransformation, subDimension, and cullRadius from a UBO. // however, in the interests of demonstrating how to use shared data between task and mesh shaders. // Number of task shader invocations per task shader workgroup const uint numTaskInvocationsX = 2; const uint numTaskInvocationsY = 2; const uint numMeshInvocationsX = 2; const uint numMeshInvocationsY = 2; struct SharedData { vec2 position; vec2 offsets[numTaskInvocationsX * numTaskInvocationsY]; vec2 size; };