# Copyright (c) 2021-2025, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) file(GLOB GLSL_FILES "${CMAKE_SOURCE_DIR}/shaders/${FOLDER_NAME}/*.*") add_sample_with_tags( ID ${FOLDER_NAME} FILES ${GLSL_FILES} CATEGORY ${CATEGORY_NAME} AUTHOR "Martin-Karl Lefrançois" NAME "Ray tracing reflection" DESCRIPTION "Example for hardware accelerated ray tracing" SHADER_FILES_GLSL "ray_tracing_reflection/raygen.rgen" "ray_tracing_reflection/miss.rmiss" "ray_tracing_reflection/missShadow.rmiss" "ray_tracing_reflection/closesthit.rchit" GLSLC_ADDITIONAL_ARGUMENTS "--target-spv=spv1.5" )