/* Copyright (c) 2021-2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Doing compute and graphics queue synchronization using VK_KHR_synchronization2 * Synchronization examples using this extension can be found at https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples */ #pragma once #include "api_vulkan_sample.h" #if defined(__ANDROID__) // Lower particle count on Android for performance reasons # define PARTICLES_PER_ATTRACTOR 3 * 1024 #else # define PARTICLES_PER_ATTRACTOR 4 * 1024 #endif class Synchronization2 : public ApiVulkanSample { public: uint32_t num_particles; uint32_t work_group_size = 128; uint32_t shared_data_size = 1024; struct { Texture particle; Texture gradient; } textures; // Resources for the graphics part of the example struct { std::unique_ptr uniform_buffer; // Contains scene matrices VkDescriptorSetLayout descriptor_set_layout; // Particle system rendering shader binding layout VkDescriptorSet descriptor_set; // Particle system rendering shader bindings VkPipelineLayout pipeline_layout; // Layout of the graphics pipeline VkPipeline pipeline; // Particle rendering pipeline VkSemaphore semaphore; // Execution dependency between compute & graphic submission uint32_t queue_family_index; struct { glm::mat4 projection; glm::mat4 view; glm::vec2 screenDim; } ubo; } graphics; // Resources for the compute part of the example struct { std::unique_ptr storage_buffer; // (Shader) storage buffer object containing the particles std::unique_ptr uniform_buffer; // Uniform buffer object containing particle system parameters VkQueue queue; // Separate queue for compute commands (queue family may differ from the one used for graphics) VkCommandPool command_pool; // Use a separate command pool (queue family may differ from the one used for graphics) VkCommandBuffer command_buffer; // Command buffer storing the dispatch commands and barriers VkSemaphore semaphore; // Execution dependency between compute & graphic submission VkDescriptorSetLayout descriptor_set_layout; // Compute shader binding layout VkDescriptorSet descriptor_set; // Compute shader bindings VkPipelineLayout pipeline_layout; // Layout of the compute pipeline VkPipeline pipeline_calculate; // Compute pipeline for N-Body velocity calculation (1st pass) VkPipeline pipeline_integrate; // Compute pipeline for euler integration (2nd pass) VkPipeline blur; VkPipelineLayout pipeline_layout_blur; VkDescriptorSetLayout descriptor_set_layout_blur; VkDescriptorSet descriptor_set_blur; uint32_t queue_family_index; struct ComputeUBO { // Compute shader uniform block object float delta_time; // Frame delta time int32_t particle_count; } ubo; } compute; // SSBO particle declaration struct Particle { glm::vec4 pos; // xyz = position, w = mass glm::vec4 vel; // xyz = velocity, w = gradient texture position }; Synchronization2(); ~Synchronization2(); virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; void load_assets(); void build_command_buffers() override; void build_compute_command_buffer(); void prepare_storage_buffers(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_set(); void prepare_pipelines(); void prepare_graphics(); void prepare_compute(); void prepare_uniform_buffers(); void update_compute_uniform_buffers(float delta_time); void update_graphics_uniform_buffers(); void draw(); bool prepare(const vkb::ApplicationOptions &options) override; virtual void render(float delta_time) override; virtual bool resize(const uint32_t width, const uint32_t height) override; }; std::unique_ptr create_synchronization_2();