/* Copyright (c) 2019-2024, Sascha Willems * Copyright (c) 2023-2024, Holochip Corporation * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Instanced mesh rendering, uses a separate vertex buffer for instanced data. * Adjust density of instanced meshes, displays hardware memory availability/consumption. */ #pragma once #include "api_vulkan_sample.h" #define MESH_DENSITY 2048 #define MESH_DENSITY_HALF 1024 class MemoryBudget : public ApiVulkanSample { private: // Memory budget extension related variables VkPhysicalDeviceMemoryBudgetPropertiesEXT physical_device_memory_budget_properties{}; VkPhysicalDeviceMemoryProperties2KHR device_memory_properties{}; struct ConvertedMemory { float data; std::string units; } converted_memory{}; const float kilobyte_coefficient = 1024.0f; const float megabyte_coefficient = kilobyte_coefficient * 1024.0f; const float gigabyte_coefficient = megabyte_coefficient * 1024.0f; uint32_t device_memory_heap_count = 0; VkDeviceSize device_memory_total_usage = 0; VkDeviceSize device_memory_total_budget = 0; public: struct Textures { Texture rocks; Texture planet; } textures; struct Models { std::unique_ptr rock; std::unique_ptr planet; } models; // Per-instance data block struct InstanceData { glm::vec3 pos; glm::vec3 rot; float scale; uint32_t texIndex; }; // Contains the instanced data struct InstanceBuffer { std::unique_ptr buffer; size_t size = 0; VkDescriptorBufferInfo descriptor{}; } instance_buffer; struct UBOVS { glm::mat4 projection; glm::mat4 view; glm::vec4 light_pos = glm::vec4(0.0f, -5.0f, 0.0f, 1.0f); float loc_speed = 0.0f; float glob_speed = 0.0f; } ubo_vs; struct UniformBuffers { std::unique_ptr scene; } uniform_buffers; VkPipelineLayout pipeline_layout{}; struct Pipelines { VkPipeline instanced_rocks{}; VkPipeline planet{}; VkPipeline starfield{}; } pipelines; VkDescriptorSetLayout descriptor_set_layout{}; struct DescriptorSets { VkDescriptorSet instanced_rocks{}; VkDescriptorSet planet{}; } descriptor_sets; private: // memory budget extension related function void initialize_device_memory_properties(); MemoryBudget::ConvertedMemory update_converted_memory(uint64_t input_memory) const; static std::string read_memoryHeap_flags(VkMemoryHeapFlags inputVkMemoryFlag); void update_device_memory_properties(); public: MemoryBudget(); ~MemoryBudget() override; void request_gpu_features(vkb::PhysicalDevice &gpu) override; void build_command_buffers() override; void load_assets(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_set(); void prepare_pipelines(); void prepare_instance_data(); void prepare_uniform_buffers(); void update_uniform_buffer(float delta_time); void draw(); bool prepare(const vkb::ApplicationOptions &options) override; void render(float delta_time) override; void on_update_ui_overlay(vkb::Drawer &drawer) override; bool resize(uint32_t width, uint32_t height) override; }; std::unique_ptr create_memory_budget();