/* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace vkb { namespace core { template class Device; using DeviceCpp = Device; } // namespace core /** * @brief facade class around vkb::FencePool, providing a vulkan.hpp-based interface * * See vkb::FencePool for documentation */ class HPPFencePool : private vkb::FencePool { public: using vkb::FencePool::reset; using vkb::FencePool::wait; HPPFencePool(vkb::core::DeviceCpp &device) : vkb::FencePool(reinterpret_cast(device)) {} vk::Fence request_fence() { return static_cast(vkb::FencePool::request_fence()); } }; } // namespace vkb