/* Copyright (c) 2023-2024, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include "api_vulkan_sample.h" #include "scene_graph/components/pbr_material.h" class PatchControlPoints : public ApiVulkanSample { public: struct { bool tessellation = true; float tess_level = 3.0f; } gui_settings; /* Buffer used in both pipelines */ struct UBOCOMM { glm::mat4 projection; glm::mat4 view; } ubo_common; struct UBOTESS { float tessellation_level = 3.0f; } ubo_tess; VkDescriptorPool descriptor_pool{VK_NULL_HANDLE}; struct { VkDescriptorSetLayout static_tessellation{VK_NULL_HANDLE}; VkDescriptorSetLayout dynamic_tessellation{VK_NULL_HANDLE}; } descriptor_set_layouts; struct { VkPipelineLayout static_tessellation{VK_NULL_HANDLE}; VkPipelineLayout dynamic_tessellation{VK_NULL_HANDLE}; } pipeline_layouts; struct { VkDescriptorSet static_tessellation{VK_NULL_HANDLE}; VkDescriptorSet dynamic_tessellation{VK_NULL_HANDLE}; } descriptor_sets; struct { VkPipeline static_tessellation{VK_NULL_HANDLE}; VkPipeline dynamic_tessellation{VK_NULL_HANDLE}; } pipeline; struct { std::unique_ptr common; std::unique_ptr static_tessellation; std::unique_ptr dynamic_tessellation; } uniform_buffers; struct { glm::vec3 direction; } push_const_block; std::unique_ptr model; PatchControlPoints(); ~PatchControlPoints() override; void render(float delta_time) override; void build_command_buffers() override; bool prepare(const vkb::ApplicationOptions &options) override; void request_gpu_features(vkb::PhysicalDevice &gpu) override; void on_update_ui_overlay(vkb::Drawer &drawer) override; void prepare_uniform_buffers(); void update_uniform_buffers(); void create_pipelines(); void draw(); void load_assets(); void create_descriptor_pool(); void setup_descriptor_set_layout(); void create_descriptor_sets(); }; std::unique_ptr create_patch_control_points();