/* Copyright (c) 2024, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "api_vulkan_sample.h" class DynamicMultisampleRasterization : public ApiVulkanSample { public: DynamicMultisampleRasterization(); virtual ~DynamicMultisampleRasterization(); private: std::unique_ptr vertex_buffer = nullptr; std::unique_ptr index_buffer = nullptr; std::unique_ptr scene; std::vector image_infos; std::map name_to_texture_id; struct SceneNode { vkb::sg::Node *node; vkb::sg::SubMesh *sub_mesh; }; std::vector scene_nodes_opaque; std::vector scene_nodes_opaque_flipped; std::vector scene_nodes_transparent; std::vector scene_nodes_transparent_flipped; struct UniformData { glm::mat4 projection; glm::mat4 view; } uniform_data; std::unique_ptr uniform_buffer; VkPipeline pipeline_opaque{VK_NULL_HANDLE}; VkPipeline pipeline_opaque_flipped{VK_NULL_HANDLE}; VkPipeline pipeline_transparent{VK_NULL_HANDLE}; VkPipeline pipeline_transparent_flipped{VK_NULL_HANDLE}; VkPipelineLayout pipeline_layout{VK_NULL_HANDLE}; VkDescriptorSet descriptor_set{VK_NULL_HANDLE}; VkDescriptorSetLayout descriptor_set_layout{VK_NULL_HANDLE}; // GUI VkPipeline pipeline_gui{VK_NULL_HANDLE}; VkPipelineLayout pipeline_layout_gui{VK_NULL_HANDLE}; VkDescriptorSet descriptor_set_gui{VK_NULL_HANDLE}; VkDescriptorSetLayout descriptor_set_layout_gui{VK_NULL_HANDLE}; VkDescriptorPool descriptor_pool_gui{VK_NULL_HANDLE}; ImageData color_attachment; /** * @brief List of MSAA levels supported by the platform */ std::vector supported_sample_count_list{}; /** * @brief Enables MSAA if set to more than 1 sample per pixel * (e.g. sample count 4 enables 4X MSAA) */ VkSampleCountFlagBits sample_count{VK_SAMPLE_COUNT_1_BIT}; bool sample_count_prepared = false; struct { glm::mat4 model_matrix; glm::vec4 base_color_factor; float metallic_factor; float roughness_factor; int32_t base_texture_index; int32_t normal_texture_index; int32_t pbr_texture_index; } push_const_block; struct GUI_settings { int sample_count_index = 0; std::vector sample_counts; } gui_settings; public: virtual void build_command_buffers() override; virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override; virtual bool prepare(const vkb::ApplicationOptions &options) override; virtual void render(float delta_time) override; virtual void on_update_ui_overlay(vkb::Drawer &drawer) override; virtual bool resize(const uint32_t _width, const uint32_t _height) override; virtual void setup_depth_stencil() override; virtual void prepare_gui() override; void load_assets(); void setup_descriptor_pool(); void setup_descriptor_set_layout(); void setup_descriptor_sets(); void prepare_pipelines(); void prepare_gui_pipeline(); void prepare_uniform_buffers(); void update_uniform_buffers(); void draw(); void prepare_supported_sample_count_list(); void setup_color_attachment(); void draw_ui(VkCommandBuffer &); void update_resources(); void draw_node(VkCommandBuffer &, SceneNode &); void destroy_image_data(ImageData &image_data); void attachments_setup(std::vector &attachments, std::vector &clear_values); }; std::unique_ptr> create_dynamic_multisample_rasterization();