/* Copyright (c) 2023-2025, Sascha Willems * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "user_interface_options.h" #include #include "gui.h" namespace plugins { UserInterfaceOptions::UserInterfaceOptions() : UserInterfaceOptionsTags("User interface options", "A collection of flags to configure the user interface", {}, {}, {{"hideui", "If flag is set, hides the user interface at startup"}}) { } bool UserInterfaceOptions::handle_option(std::deque &arguments) { assert(!arguments.empty() && (arguments[0].substr(0, 2) == "--")); std::string option = arguments[0].substr(2); if (option == "hideui") { vkb::GuiC::visible = false; vkb::GuiCpp::visible = false; arguments.pop_front(); return true; } return false; } } // namespace plugins