/* Copyright (c) 2019-2021, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "scene_graph/components/transform.h" #include "scene_graph/script.h" /** * @param std::shared_ptr The transform to animate * @param float The delta time of the frame to scale animations */ using TransformAnimFn = std::function; namespace vkb { namespace sg { class NodeAnimation : public NodeScript { public: NodeAnimation(Node &node, TransformAnimFn animation_fn); virtual ~NodeAnimation() = default; virtual void update(float delta_time) override; void set_animation(TransformAnimFn handle); void clear_animation(); private: TransformAnimFn animation_fn{}; }; } // namespace sg } // namespace vkb