/* Copyright (c) 2018-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rendering/subpasses/forward_subpass.h" #include "common/utils.h" #include "common/vk_common.h" #include "rendering/render_context.h" #include "scene_graph/components/camera.h" #include "scene_graph/components/image.h" #include "scene_graph/components/material.h" #include "scene_graph/components/mesh.h" #include "scene_graph/components/pbr_material.h" #include "scene_graph/components/sub_mesh.h" #include "scene_graph/components/texture.h" #include "scene_graph/node.h" #include "scene_graph/scene.h" namespace vkb { ForwardSubpass::ForwardSubpass(RenderContext &render_context, ShaderSource &&vertex_source, ShaderSource &&fragment_source, sg::Scene &scene_, sg::Camera &camera) : GeometrySubpass{render_context, std::move(vertex_source), std::move(fragment_source), scene_, camera} { } void ForwardSubpass::prepare() { auto &device = get_render_context().get_device(); for (auto &mesh : meshes) { for (auto &sub_mesh : mesh->get_submeshes()) { auto &variant = sub_mesh->get_mut_shader_variant(); auto &vert_module = device.get_resource_cache().request_shader_module(VK_SHADER_STAGE_VERTEX_BIT, get_vertex_shader(), variant); auto &frag_module = device.get_resource_cache().request_shader_module(VK_SHADER_STAGE_FRAGMENT_BIT, get_fragment_shader(), variant); } } } void ForwardSubpass::draw(vkb::core::CommandBufferC &command_buffer) { allocate_lights(scene.get_components(), MAX_FORWARD_LIGHT_COUNT); command_buffer.bind_lighting(get_lighting_state(), 0, 4); GeometrySubpass::draw(command_buffer); } } // namespace vkb