/* Copyright (c) 2023-2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "semaphore_pool.h" #include namespace vkb { namespace core { class HPPDevice; } /** * @brief facade class around vkb::SemaphorePool, providing a vulkan.hpp-based interface * * See vkb::SemaphorePool for documentation */ class HPPSemaphorePool : private vkb::SemaphorePool { public: using vkb::SemaphorePool::reset; HPPSemaphorePool(vkb::core::DeviceCpp &device) : vkb::SemaphorePool(reinterpret_cast(device)) {} void release_owned_semaphore(vk::Semaphore semaphore) { vkb::SemaphorePool::release_owned_semaphore(static_cast(semaphore)); } vk::Semaphore request_semaphore() { return static_cast(vkb::SemaphorePool::request_semaphore()); } vk::Semaphore request_semaphore_with_ownership() { return static_cast(vkb::SemaphorePool::request_semaphore_with_ownership()); } }; } // namespace vkb