#version 450 /* Copyright (c) 2022-2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #extension GL_EXT_nonuniform_qualifier : require layout (set = 0, binding = 1) uniform sampler2D textures[]; layout (location = 0) in vec2 inUV; layout (location = 1) flat in int inTexIndex; layout (location = 0) out vec4 outFragColor; void main() { outFragColor = texture(textures[nonuniformEXT(inTexIndex)], inUV); }