/* Copyright (c) 2019-2021, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include "platform/input_events.h" #include "scene_graph/component.h" namespace vkb { namespace sg { /** * @brief Generic structure to receive platform events. * Used for adding game logic to scene graph objects. */ class Script : public Component { public: Script(const std::string &name = ""); virtual ~Script() = default; virtual std::type_index get_type() override; /** * @brief Main loop script events */ virtual void update(float delta_time) = 0; virtual void input_event(const InputEvent &input_event); virtual void resize(uint32_t width, uint32_t height); }; class NodeScript : public Script { public: NodeScript(Node &node, const std::string &name = ""); virtual ~NodeScript() = default; Node &get_node(); private: Node &node; }; } // namespace sg } // namespace vkb