/* Copyright (c) 2020-2025, Arm Limited and Contributors * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "platform/plugins/plugin_base.h" namespace plugins { using StopAfterTags = vkb::PluginBase; /** * @brief Stop After * * Stop the execution of the app after a specific frame. * * Usage: vulkan_sample sample afbc --stop-after-frame 100 * * TODO: Add stop after duration * */ class StopAfter : public StopAfterTags { public: StopAfter(); virtual ~StopAfter() = default; void on_update(float delta_time) override; bool handle_option(std::deque &arguments) override; private: uint32_t remaining_frames{0}; }; } // namespace plugins