/* Copyright (c) 2020-2025, Arm Limited and Contributors * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "filesystem/legacy.h" #include "platform/plugins/plugin_base.h" namespace plugins { class Screenshot; using ScreenshotTags = vkb::PluginBase; /** * @brief Screenshot * * Capture a screen shot of the last rendered image at a given frame. The output can also be named * * Usage: vulkan_sample sample afbc --screenshot 1 --screenshot-output afbc-screenshot * */ class Screenshot : public ScreenshotTags { public: Screenshot(); virtual ~Screenshot() = default; void on_update(float delta_time) override; void on_app_start(const std::string &app_info) override; void on_post_draw(vkb::RenderContext &context) override; bool handle_option(std::deque &arguments) override; private: uint32_t current_frame = 0; uint32_t frame_number; std::string current_app_name; bool output_path_set = false; std::string output_path; }; } // namespace plugins