/* Copyright (c) 2021, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 450 layout(local_size_x = 8, local_size_y = 8) in; layout(set = 0, binding = 0, rgba8) writeonly uniform image2D Image; void main() { ivec2 index = ivec2(gl_GlobalInvocationID.xy); bool is_alive; // Create an arbitrary pattern which happens to create a desirable result. ivec2 mask = mix(ivec2(3), ivec2(7), notEqual(index & 16, ivec2(0))); ivec2 wrapped_index = index & mask; if (all(equal(wrapped_index, ivec2(1, 0))) || all(equal(wrapped_index, ivec2(2, 1))) || all(equal(wrapped_index, ivec2(0, 2))) || all(equal(wrapped_index, ivec2(1, 2))) || all(equal(wrapped_index, ivec2(2, 2)))) { is_alive = true; } else { is_alive = false; } imageStore(Image, index, is_alive ? vec4(1.0, 1.0, 1.0, 0.0) : vec4(0.0)); }