/* Copyright (c) 2021-2024 Holochip Corporation * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 460 #extension GL_EXT_ray_tracing : enable struct Payload { vec4 color; vec4 intersection; // {x, y, z, intersectionType} vec4 normal; // {nx, ny, nz, distance} }; layout(location = 0) rayPayloadInEXT Payload hitValue; void main() { hitValue.intersection.w = 100; hitValue.normal.w = 10000; }