/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct UBO { float4x4 projection; float4x4 view; }; [[vk::binding(0, 0)]] ConstantBuffer ubo : register(b0); struct HSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Color : COLOR0; }; struct ConstantsHSOutput { float TessLevelOuter[4] : SV_TessFactor; float TessLevelInner[2] : SV_InsideTessFactor; }; struct DSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Color : COLOR0; }; /// layout(triangles, equal_spacing, cw) in; float4 interpolate3D(float4 v0, float4 v1, float4 v2, float3 TessCoord) { return TessCoord.x * v0 + TessCoord.y * v1 + TessCoord.z * v2; } [domain("tri")] DSOutput main(ConstantsHSOutput input, float3 TessCoord : SV_DomainLocation, const OutputPatch patch) { DSOutput output = (DSOutput)0; float4 pos = interpolate3D(patch[0].Pos, patch[1].Pos, patch[2].Pos, TessCoord); output.Pos = mul(ubo.projection, mul(ubo.view, pos)); output.Color = patch[0].Color; return output; }