/* Copyright (c) 2023, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #version 450 layout(binding = 1) uniform samplerCube samplerEnvMap; layout(location = 0) in vec3 inUVW; layout(location = 0) out vec4 outColor0; void main() { vec4 color; vec3 normal = normalize(inUVW); color = texture(samplerEnvMap, normal); outColor0 = vec4(color.rgb, 1.0); }