/* Copyright (c) 2025, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct VSInput { float3 Pos : POSITION0; float3 Normal : NORMAL0; float2 UV : TEXCOORD; }; struct UBO { float4x4 projection; float4x4 model; float4x4 view; }; [[vk::binding(1,0)]] ConstantBuffer ubo; struct VSOutput { float4 Pos : SV_POSITION; float3 Color : COLOR0; float2 UV : TEXCOORD0; }; struct PushConsts { float4x4 Matrix; float4 Color; }; [[vk::push_constant]] PushConsts pushConsts; VSOutput main(VSInput input) { VSOutput output; output.Color = pushConsts.Color.rgb; output.Pos = mul(ubo.projection, mul(ubo.view, mul(pushConsts.Matrix, float4(input.Pos, 1.0)))); output.UV = input.UV; return output; }