/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct VSOutput { float4 Pos : SV_POSITION; float ClipDistance : SV_ClipDistance0; [[vk::location(0)]] float3 Normal : NORMAL0; }; struct UBO { float4x4 projection; float4x4 view; float4x4 model; float4 colorTransformation; int2 sceneTransformation; float usePrimitiveClipping; }; [[vk::binding(0, 0)]] ConstantBuffer ubo : register(b0); float4 main(VSOutput input) : SV_TARGET0 { float4 outColor = float4(0.5 * input.Normal + 0.5.xxx, 1.0); outColor.xyz = ubo.colorTransformation.x * outColor.xyz + ubo.colorTransformation.yyy; return outColor; }