#version 450 /* Copyright (c) 2024, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout (location = 0) in vec3 inNormal; layout (binding = 0) uniform Ubo { mat4 projection; mat4 view; mat4 model; vec4 colorTransformation; ivec2 sceneTransformation; } ubo; layout (location = 0) out vec4 outColor; void main() { outColor = vec4( 0.5 * inNormal + vec3(0.5), 1); outColor.xyz = ubo.colorTransformation.x * outColor.xyz + vec3(ubo.colorTransformation.y); }