/* Copyright (c) 2024, Sascha Willems * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ struct VSInput { [[vk::location(0)]] float3 Pos : POSITION0; }; struct UBO { float4x4 projection; float4x4 view; float4x4 model; float4x4 viewProjectionInverse; }; [[vk::binding(0, 0)]] ConstantBuffer ubo : register(b0); struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 nearPoint : VECTOR0; [[vk::location(1)]] float3 farPoint : VECTOR1; [[vk::location(2)]] float4x4 view : MATRIX0; [[vk::location(6)]] float4x4 projection : MATRIX1; }; float3 unprojectPoint(float x, float y, float z, float4x4 viewProjectionInverse) { float4 clipSpacePos = float4(x, y, z, 1.0); float4 eyeSpacePos = mul(viewProjectionInverse, clipSpacePos); return eyeSpacePos.xyz / eyeSpacePos.w; } static float3 gridPlane[6] = { float3(1, 1, 0), float3(-1, -1, 0), float3(-1, 1, 0), float3(-1, -1, 0), float3(1, 1, 0), float3(1, -1, 0) }; VSOutput main(VSInput input, uint VertexIndex : SV_VertexID) { float3 pos = gridPlane[VertexIndex].xyz; VSOutput output = (VSOutput) 0; output.nearPoint = unprojectPoint(pos.x, pos.y, 0.0, ubo.viewProjectionInverse); output.farPoint = unprojectPoint(pos.x, pos.y, 1.0, ubo.viewProjectionInverse); output.view = ubo.view; output.projection = ubo.projection; output.Pos = float4(pos, 1.0); return output; }