#version 450 /* Copyright (c) 2023-2024, Mobica Limited * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ layout(location = 0) in vec3 nearPoint; layout(location = 1) in vec3 farPoint; layout(location = 2) in mat4 view; layout(location = 6) in mat4 projection; layout(location = 0) out vec4 outColor; vec4 grid(vec3 pos) { vec2 coord = pos.xz; vec2 derivative = fwidth(coord); vec2 grid = abs(fract(coord - 0.5) - 0.5) / derivative; float line = min(grid.x, grid.y); float minimumz = min(derivative.y, 1); float minimumx = min(derivative.x, 1); vec4 color = vec4(0.5, 0.5, 0.5, 1.0 - min(line, 1.0)); if(abs(pos.x) < minimumx) color.y = 1; if(abs(pos.z) < minimumz) color.x = 1; return color; } float fadeFactor(vec3 pos) { float z = (projection * view * vec4(pos.xyz, 1.0)).z; // Empirical values are used to determine when to cut off the grid before moire patterns become visible. return z * 6 - 0.5; } void main() { float t = -nearPoint.y / (farPoint.y - nearPoint.y); vec3 pos = nearPoint + t * (farPoint - nearPoint); // Display only the lower plane if(t < 1) { vec4 gridColor = grid(pos); outColor = vec4(gridColor.xyz, gridColor.w * fadeFactor(pos)); } else outColor = vec4(0.0, 0.0, 0.0, 0.0); }