/* Copyright (c) 2019-2025, Arm Limited and Contributors * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "common/utils.h" #include "rendering/render_pipeline.h" #include "scene_graph/components/camera.h" #include "vulkan_sample.h" /** * @brief Transitioning images from UNDEFINED vs last known layout */ class LayoutTransitions : public vkb::VulkanSampleC { public: LayoutTransitions(); virtual ~LayoutTransitions() = default; virtual bool prepare(const vkb::ApplicationOptions &options) override; private: enum LayoutTransitionType : int { UNDEFINED, LAST_LAYOUT }; vkb::sg::Camera *camera{nullptr}; std::unique_ptr create_render_target(vkb::core::Image &&swapchain_image); virtual void prepare_render_context() override; void draw(vkb::core::CommandBufferC &command_buffer, vkb::RenderTarget &render_target) override; virtual void draw_gui() override; VkImageLayout pick_old_layout(VkImageLayout last_layout); vkb::RenderPipeline gbuffer_pipeline; vkb::RenderPipeline lighting_pipeline; LayoutTransitionType layout_transition_type{LayoutTransitionType::UNDEFINED}; }; std::unique_ptr create_layout_transitions();