# Copyright (c) 2023-2025 Holochip Corporation # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample_with_tags( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Holochip Corporation" NAME "Mesh shader sample" DESCRIPTION "Example showing how to utilize the EXT_MESH_SHADER pipeline." SHADER_FILES_GLSL "mesh_shading/glsl/ms.mesh" "mesh_shading/glsl/ps.frag" GLSLC_ADDITIONAL_ARGUMENTS "--target-spv=spv1.4" SHADER_FILES_HLSL "mesh_shading/hlsl/ms.mesh.hlsl" "mesh_shading/hlsl/ps.frag.hlsl" DXC_ADDITIONAL_ARGUMENTS "-fspv-extension=SPV_EXT_mesh_shader" )