# Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # get_filename_component(FOLDER_NAME ${CMAKE_CURRENT_LIST_DIR} NAME) get_filename_component(PARENT_DIR ${CMAKE_CURRENT_LIST_DIR} PATH) get_filename_component(CATEGORY_NAME ${PARENT_DIR} NAME) add_sample_with_tags( ID ${FOLDER_NAME} CATEGORY ${CATEGORY_NAME} AUTHOR "Sascha Willems" NAME "HPP Terrain tessellation" DESCRIPTION "Using tessellation shaders for dynamic terrain level-of-detail, using vulkan.hpp" SHADER_FILES_GLSL "terrain_tessellation/glsl/terrain.vert" "terrain_tessellation/glsl/terrain.frag" "terrain_tessellation/glsl/terrain.tesc" "terrain_tessellation/glsl/terrain.tese" "terrain_tessellation/glsl/skysphere.vert" "terrain_tessellation/glsl/skysphere.frag" SHADER_FILES_HLSL "terrain_tessellation/hlsl/terrain.vert.hlsl" "terrain_tessellation/hlsl/terrain.frag.hlsl" "terrain_tessellation/hlsl/terrain.tesc.hlsl" "terrain_tessellation/hlsl/terrain.tese.hlsl" "terrain_tessellation/hlsl/skysphere.vert.hlsl" "terrain_tessellation/hlsl/skysphere.frag.hlsl")