Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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e8cf1c6a2f | ||
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80ff2a091a | ||
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bf99aeb1db |
@@ -17,7 +17,10 @@ import android.widget.FrameLayout;
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import android.widget.Toast;
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import androidx.annotation.NonNull;
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import androidx.camera.core.AspectRatio;
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import androidx.camera.core.CameraSelector;
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import androidx.camera.core.ImageAnalysis;
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import androidx.camera.core.ImageProxy;
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import androidx.camera.core.Preview;
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import androidx.camera.core.SurfaceRequest;
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import androidx.camera.lifecycle.ProcessCameraProvider;
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@@ -26,38 +29,16 @@ import androidx.core.content.ContextCompat;
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import com.google.androidgamesdk.GameActivity;
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import com.google.common.util.concurrent.ListenableFuture;
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import java.nio.ByteBuffer;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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public class MainActivity extends GameActivity {
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private TextureView textureView; // 使用 TextureView 替代 PreviewView
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private ProcessCameraProvider cameraProvider;
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private FrameLayout containerLayout;
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private void initCamera(){
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// 获取 GameActivity 的根视图
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ViewGroup rootView = (ViewGroup) getWindow().getDecorView();
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// 创建容器布局
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containerLayout = new FrameLayout(this);
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containerLayout.setLayoutParams(new ViewGroup.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.MATCH_PARENT
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));
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// 创建 TextureView 用于摄像头预览
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textureView = new TextureView(this);
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textureView.setLayoutParams(new ViewGroup.LayoutParams(
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ViewGroup.LayoutParams.MATCH_PARENT,
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ViewGroup.LayoutParams.MATCH_PARENT
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));
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// 将 TextureView 添加到容器
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containerLayout.addView(textureView);
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// 将容器添加到根视图的底部(作为背景)
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//rootView.addView(containerLayout); // 添加到索引0(最底层)
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rootView.addView(containerLayout, 0);
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backgroundExecutor = Executors.newSingleThreadExecutor();
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if (hasCameraPermission()) {
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startCamera();
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} else {
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@@ -76,7 +57,7 @@ public class MainActivity extends GameActivity {
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}
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String[] argArray = new String[2];
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argArray[0] = "sample";
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argArray[1] = "hello_triangle";
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argArray[1] = "texture_loading";//"hello_triangle";
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sendArgumentsToPlatform(argArray);
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super.onCreate(savedInstanceState);
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@@ -97,6 +78,8 @@ public class MainActivity extends GameActivity {
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}
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private static final int REQUEST_CAMERA_PERMISSION = 1001;
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ImageAnalysis imageAnalyzer;
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ExecutorService backgroundExecutor;
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private void startCamera() {
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ListenableFuture<ProcessCameraProvider> cameraProviderFuture =
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@@ -106,26 +89,32 @@ public class MainActivity extends GameActivity {
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try {
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cameraProvider = cameraProviderFuture.get();
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Preview preview = new Preview.Builder().build();
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CameraSelector cameraSelector = new CameraSelector.Builder()
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.requireLensFacing(CameraSelector.LENS_FACING_BACK)
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.requireLensFacing(CameraSelector.LENS_FACING_FRONT)
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.build();
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// 使用 TextureView 的 SurfaceTexture
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SurfaceTexture surfaceTexture = textureView.getSurfaceTexture();
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if (surfaceTexture != null) {
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Surface surface = new Surface(surfaceTexture);
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preview.setSurfaceProvider(new Preview.SurfaceProvider() {
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@Override
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public void onSurfaceRequested(@NonNull SurfaceRequest request) {
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request.provideSurface(surface, ContextCompat.getMainExecutor(MainActivity.this),
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result -> {});
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}
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});
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}
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imageAnalyzer = new ImageAnalysis.Builder()
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.setTargetAspectRatio(AspectRatio.RATIO_4_3)
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.setBackpressureStrategy(ImageAnalysis.STRATEGY_KEEP_ONLY_LATEST)
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.setOutputImageFormat(ImageAnalysis.OUTPUT_IMAGE_FORMAT_RGBA_8888)
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.build();
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cameraProvider.bindToLifecycle(this, cameraSelector, preview);
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imageAnalyzer.setAnalyzer(backgroundExecutor, new ImageAnalysis.Analyzer() {
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@Override
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public void analyze(@NonNull ImageProxy image) {
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try {
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Log.d("Camera", "Received image: " + image.getWidth() + "x" + image.getHeight());
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processImageForVulkan(image);
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} finally {
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image.close(); // 确保在这里关闭
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Log.d("Camera", "Image closed, ready for next frame");
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}
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}
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});
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cameraProvider.bindToLifecycle(this, cameraSelector, imageAnalyzer);
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} catch (ExecutionException | InterruptedException e) {
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Log.e("MainActivity", "Error starting camera: " + e.getMessage());
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@@ -133,6 +122,33 @@ public class MainActivity extends GameActivity {
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}, ContextCompat.getMainExecutor(this));
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}
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private void processImageForVulkan(ImageProxy image) {
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// 获取图像信息
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int width = image.getWidth();
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int height = image.getHeight();
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int format = image.getFormat();
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// 获取图像数据平面
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ImageProxy.PlaneProxy[] planes = image.getPlanes();
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// 对于 RGBA_8888 格式,通常只有一个平面
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if (planes.length > 0) {
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ImageProxy.PlaneProxy plane = planes[0];
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ByteBuffer buffer = plane.getBuffer();
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int rowStride = plane.getRowStride();
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int pixelStride = plane.getPixelStride();
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// 调用 Native 方法处理图像
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processImageNative(buffer, width, height, format,
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rowStride, pixelStride, image.getImageInfo().getRotationDegrees());
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}
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}
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// Native 方法
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private native void processImageNative(ByteBuffer buffer, int width, int height,
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int format, int rowStride, int pixelStride,
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int rotation);
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private static final int REQUEST_CODE_PERMISSIONS = 1001;
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private static final String[] REQUIRED_PERMISSIONS = new String[]{Manifest.permission.CAMERA};
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@@ -108,3 +108,38 @@ Java_com_khronos_vulkan_1samples_MainActivity_nativeButtonClicked(JNIEnv *env, j
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// TODO: implement nativeButtonClicked()
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LOGI("call MainActivity_nativeButtonClicked.");
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}
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extern void TextureLoadProcessWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize);
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void processWithVulkan(uint8_t* data, int width, int height, int format,
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int rowStride, size_t dataSize) {
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// Vulkan 处理逻辑
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// 1. 创建 Vulkan 图像(如果尚未创建)
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// 2. 将数据复制到 Vulkan 图像内存
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// 3. 执行 Vulkan 渲染或计算操作
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LOGI("ProcessingImage: %dx%d, stride: %d, size: %zu", width, height, rowStride, dataSize);
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TextureLoadProcessWithVulkan(data, width, height, format, rowStride, dataSize);
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}
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extern "C"
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JNIEXPORT void JNICALL
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Java_com_khronos_vulkan_1samples_MainActivity_processImageNative(JNIEnv *env, jobject thiz,
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jobject buffer, jint width,
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jint height, jint format,
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jint row_stride, jint pixel_stride,
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jint rotation) {
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// TODO: implement processImageNative()
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// 获取直接字节缓冲区指针
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uint8_t* imageData = static_cast<uint8_t*>(env->GetDirectBufferAddress(buffer));
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jlong capacity = env->GetDirectBufferCapacity(buffer);
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if (imageData == nullptr) {
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LOGI("Failed to get direct buffer address");
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return;
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}
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// 在这里将图像数据传递给 Vulkan
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// 创建 Vulkan 图像或更新现有图像
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processWithVulkan(imageData, width, height, format, row_stride, capacity);
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}
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@@ -20,12 +20,14 @@
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*/
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#include "texture_loading.h"
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TextureLoading* TextureLoading::loadTextIns = nullptr;
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TextureLoading::TextureLoading()
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{
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zoom = -2.5f;
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rotation = {0.0f, 15.0f, 0.0f};
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title = "Texture loading";
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loadTextIns = this;
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}
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TextureLoading::~TextureLoading()
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@@ -463,6 +465,47 @@ void TextureLoading::build_command_buffers()
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}
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}
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// 生成简单的测试图像数据(红绿蓝三色条)
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std::vector<uint8_t> generateSimpleTestImage(int width, int height, int* outRowStride = nullptr) {
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int rowStride = width * 4; // RGBA 每个像素4字节
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if (outRowStride) {
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*outRowStride = rowStride;
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}
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size_t dataSize = rowStride * height;
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std::vector<uint8_t> imageData(dataSize, 0);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int pixelOffset = y * rowStride + x * 4;
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// 简单分成三个区域:红、绿、蓝
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if (x < width / 3) {
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// 红色区域
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imageData[pixelOffset] = 255; // R
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imageData[pixelOffset + 1] = 0; // G
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imageData[pixelOffset + 2] = 0; // B
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}
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else if (x < 2 * width / 3) {
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// 绿色区域
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imageData[pixelOffset] = 0; // R
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imageData[pixelOffset + 1] = 255; // G
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imageData[pixelOffset + 2] = 0; // B
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}
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else {
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// 蓝色区域
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imageData[pixelOffset] = 0; // R
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imageData[pixelOffset + 1] = 0; // G
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imageData[pixelOffset + 2] = 255; // B
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}
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imageData[pixelOffset + 3] = 255; // A (完全不透明)
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}
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}
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return imageData;
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}
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void TextureLoading::draw()
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{
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ApiVulkanSample::prepare_frame();
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@@ -721,7 +764,21 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions &options)
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{
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return false;
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}
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load_texture();
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//load_texture();
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int width = 640;
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int height = 480;
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int rowStride;
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auto testImage = generateSimpleTestImage(width, height, &rowStride);
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size_t dataSize = testImage.size();
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std::cout << "Generated test image: " << width << "x" << height << std::endl;
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std::cout << "Row stride: " << rowStride << std::endl;
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std::cout << "Data size: " << dataSize << " bytes" << std::endl;
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processWithVulkan(testImage.data(), width, height, 1, rowStride, dataSize);
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generate_quad();
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prepare_uniform_buffers();
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setup_descriptor_set_layout();
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@@ -739,6 +796,12 @@ void TextureLoading::render(float delta_time)
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{
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return;
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}
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if (texture.width == 0)
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{
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return;
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}
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draw();
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}
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@@ -762,3 +825,300 @@ std::unique_ptr<vkb::Application> create_texture_loading()
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{
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return std::make_unique<TextureLoading>();
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}
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void TextureLoadProcessWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize)
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{
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TextureLoading::Get()->processWithVulkan(data, width, height, format, rowStride, dataSize);
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}
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void TextureLoading::processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize)
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{
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Texture& out_texture = texture; //cam_text;
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VkDevice& device = get_device().get_handle();
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const VkPhysicalDevice& physicalDevice = get_device().get_gpu().get_handle();
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// 检查是否需要创建新纹理
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if (out_texture.image == VK_NULL_HANDLE) {
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createTexture(device, physicalDevice, width, height, format, out_texture);
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}
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const VkCommandPool& commandPool = get_device().get_command_pool().get_handle();
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// 更新纹理数据
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updateTexture(device, physicalDevice, commandPool, queue, data, width, height,
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rowStride, dataSize, out_texture);
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}
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void TextureLoading::createTexture(VkDevice device, VkPhysicalDevice physicalDevice,
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int width, int height, int format, Texture& texture) {
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texture.width = width;
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texture.height = height;
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texture.mip_levels = 1;
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// 创建图像
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VkImageCreateInfo imageInfo = {};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = VK_FORMAT_R8G8B8A8_UNORM; // 匹配 RGBA_8888
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imageInfo.extent.width = width;
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imageInfo.extent.height = height;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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if (vkCreateImage(device, &imageInfo, nullptr, &texture.image) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create image!");
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}
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// 分配内存
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VkMemoryRequirements memRequirements;
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vkGetImageMemoryRequirements(device, texture.image, &memRequirements);
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VkMemoryAllocateInfo allocInfo = {};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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if (vkAllocateMemory(device, &allocInfo, nullptr, &texture.device_memory) != VK_SUCCESS) {
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throw std::runtime_error("Failed to allocate image memory!");
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}
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vkBindImageMemory(device, texture.image, texture.device_memory, 0);
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// 创建图像视图
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VkImageViewCreateInfo viewInfo = {};
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viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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viewInfo.image = texture.image;
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viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.subresourceRange.baseMipLevel = 0;
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viewInfo.subresourceRange.levelCount = 1;
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viewInfo.subresourceRange.baseArrayLayer = 0;
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viewInfo.subresourceRange.layerCount = 1;
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if (vkCreateImageView(device, &viewInfo, nullptr, &texture.view) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create texture image view!");
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}
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// 创建采样器
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VkSamplerCreateInfo samplerInfo = {};
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samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
|
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
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samplerInfo.anisotropyEnable = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
|
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samplerInfo.unnormalizedCoordinates = VK_FALSE;
|
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samplerInfo.compareEnable = VK_FALSE;
|
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
|
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 0.0f;
|
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if (vkCreateSampler(device, &samplerInfo, nullptr, &texture.sampler) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create texture sampler!");
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}
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texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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void TextureLoading::updateTexture(VkDevice device, VkPhysicalDevice physicalDevice,
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VkCommandPool commandPool, VkQueue queue,
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uint8_t* data, int width, int height,
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int rowStride, size_t dataSize, Texture& texture) {
|
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||||
// 创建临时 staging buffer
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingBufferMemory;
|
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|
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VkBufferCreateInfo bufferInfo = {};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
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bufferInfo.size = dataSize;
|
||||
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
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if (vkCreateBuffer(device, &bufferInfo, nullptr, &stagingBuffer) != VK_SUCCESS) {
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throw std::runtime_error("Failed to create staging buffer!");
|
||||
}
|
||||
|
||||
VkMemoryRequirements memRequirements;
|
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vkGetBufferMemoryRequirements(device, stagingBuffer, &memRequirements);
|
||||
|
||||
VkMemoryAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
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allocInfo.allocationSize = memRequirements.size;
|
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allocInfo.memoryTypeIndex = findMemoryType(physicalDevice,
|
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memRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
if (vkAllocateMemory(device, &allocInfo, nullptr, &stagingBufferMemory) != VK_SUCCESS) {
|
||||
throw std::runtime_error("Failed to allocate staging buffer memory!");
|
||||
}
|
||||
|
||||
vkBindBufferMemory(device, stagingBuffer, stagingBufferMemory, 0);
|
||||
|
||||
// 复制数据到 staging buffer
|
||||
void* mappedData;
|
||||
vkMapMemory(device, stagingBufferMemory, 0, dataSize, 0, &mappedData);
|
||||
|
||||
// 处理行步长不一致的情况
|
||||
if (rowStride == width * 4) {
|
||||
// 行步长匹配,直接复制
|
||||
memcpy(mappedData, data, dataSize);
|
||||
}
|
||||
else {
|
||||
// 需要逐行复制,处理 padding
|
||||
uint8_t* dst = static_cast<uint8_t*>(mappedData);
|
||||
const uint8_t* src = data;
|
||||
size_t dstRowStride = width * 4;
|
||||
|
||||
for (int y = 0; y < height; y++) {
|
||||
memcpy(dst, src, dstRowStride);
|
||||
dst += dstRowStride;
|
||||
src += rowStride;
|
||||
}
|
||||
}
|
||||
|
||||
vkUnmapMemory(device, stagingBufferMemory);
|
||||
|
||||
// 创建命令缓冲区
|
||||
VkCommandBuffer commandBuffer = beginSingleTimeCommands(device, commandPool);
|
||||
|
||||
// 转换图像布局为传输目标
|
||||
transitionImageLayout(commandBuffer, texture.image,
|
||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
// 复制 buffer 到 image
|
||||
VkBufferImageCopy region = {};
|
||||
region.bufferOffset = 0;
|
||||
region.bufferRowLength = 0;
|
||||
region.bufferImageHeight = 0;
|
||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
region.imageSubresource.mipLevel = 0;
|
||||
region.imageSubresource.baseArrayLayer = 0;
|
||||
region.imageSubresource.layerCount = 1;
|
||||
region.imageOffset = { 0, 0, 0 };
|
||||
region.imageExtent = { static_cast<uint32_t>(width),
|
||||
static_cast<uint32_t>(height), 1 };
|
||||
|
||||
vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, texture.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
// 转换图像布局为着色器读取
|
||||
transitionImageLayout(commandBuffer, texture.image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
||||
endSingleTimeCommands(device, commandPool, queue, commandBuffer);
|
||||
|
||||
// 清理临时资源
|
||||
vkDestroyBuffer(device, stagingBuffer, nullptr);
|
||||
vkFreeMemory(device, stagingBufferMemory, nullptr);
|
||||
|
||||
texture.image_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
|
||||
// 辅助函数
|
||||
uint32_t TextureLoading::findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
|
||||
VkMemoryPropertyFlags properties) {
|
||||
VkPhysicalDeviceMemoryProperties memProperties;
|
||||
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProperties);
|
||||
|
||||
for (uint32_t i = 0; i < memProperties.memoryTypeCount; i++) {
|
||||
if ((typeFilter & (1 << i)) &&
|
||||
(memProperties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
throw std::runtime_error("Failed to find suitable memory type!");
|
||||
}
|
||||
|
||||
VkCommandBuffer TextureLoading::beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool) {
|
||||
VkCommandBufferAllocateInfo allocInfo = {};
|
||||
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
||||
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
||||
allocInfo.commandPool = commandPool;
|
||||
allocInfo.commandBufferCount = 1;
|
||||
|
||||
VkCommandBuffer commandBuffer;
|
||||
vkAllocateCommandBuffers(device, &allocInfo, &commandBuffer);
|
||||
|
||||
VkCommandBufferBeginInfo beginInfo = {};
|
||||
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
||||
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
||||
|
||||
vkBeginCommandBuffer(commandBuffer, &beginInfo);
|
||||
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
void TextureLoading::endSingleTimeCommands(VkDevice device, VkCommandPool commandPool,
|
||||
VkQueue queue, VkCommandBuffer commandBuffer) {
|
||||
vkEndCommandBuffer(commandBuffer);
|
||||
|
||||
VkSubmitInfo submitInfo = {};
|
||||
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &commandBuffer;
|
||||
|
||||
vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
||||
vkQueueWaitIdle(queue);
|
||||
|
||||
vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer);
|
||||
}
|
||||
|
||||
void TextureLoading::transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
||||
VkImageLayout oldLayout, VkImageLayout newLayout) {
|
||||
VkImageMemoryBarrier barrier = {};
|
||||
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
||||
barrier.oldLayout = oldLayout;
|
||||
barrier.newLayout = newLayout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
barrier.subresourceRange.baseMipLevel = 0;
|
||||
barrier.subresourceRange.levelCount = 1;
|
||||
barrier.subresourceRange.baseArrayLayer = 0;
|
||||
barrier.subresourceRange.layerCount = 1;
|
||||
|
||||
VkPipelineStageFlags sourceStage;
|
||||
VkPipelineStageFlags destinationStage;
|
||||
|
||||
if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED &&
|
||||
newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
|
||||
barrier.srcAccessMask = 0;
|
||||
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
|
||||
sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
|
||||
destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
}
|
||||
else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL &&
|
||||
newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
|
||||
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
||||
|
||||
sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT;
|
||||
destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
|
||||
}
|
||||
else {
|
||||
throw std::invalid_argument("Unsupported layout transition!");
|
||||
}
|
||||
|
||||
vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0,
|
||||
0, nullptr, 0, nullptr, 1, &barrier);
|
||||
}
|
||||
@@ -47,7 +47,10 @@ class TextureLoading : public ApiVulkanSample
|
||||
VkImageView view;
|
||||
uint32_t width, height;
|
||||
uint32_t mip_levels;
|
||||
} texture;
|
||||
};
|
||||
|
||||
Texture texture = {0};
|
||||
Texture cam_text = {0};
|
||||
|
||||
std::unique_ptr<vkb::core::BufferC> vertex_buffer;
|
||||
std::unique_ptr<vkb::core::BufferC> index_buffer;
|
||||
@@ -71,7 +74,10 @@ class TextureLoading : public ApiVulkanSample
|
||||
VkPipelineLayout pipeline_layout;
|
||||
VkDescriptorSet descriptor_set;
|
||||
VkDescriptorSetLayout descriptor_set_layout;
|
||||
|
||||
static TextureLoading* Get() {
|
||||
return loadTextIns;
|
||||
}
|
||||
static TextureLoading* loadTextIns;
|
||||
TextureLoading();
|
||||
~TextureLoading();
|
||||
virtual void request_gpu_features(vkb::PhysicalDevice &gpu) override;
|
||||
@@ -90,6 +96,22 @@ class TextureLoading : public ApiVulkanSample
|
||||
virtual void render(float delta_time) override;
|
||||
virtual void view_changed() override;
|
||||
virtual void on_update_ui_overlay(vkb::Drawer &drawer) override;
|
||||
|
||||
|
||||
public:
|
||||
|
||||
void processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize);
|
||||
|
||||
void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, int format, Texture& texture);
|
||||
|
||||
void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
|
||||
|
||||
// 辅助函数
|
||||
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
|
||||
VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
|
||||
void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
|
||||
void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
|
||||
|
||||
};
|
||||
|
||||
std::unique_ptr<vkb::Application> create_texture_loading();
|
||||
|
||||
Reference in New Issue
Block a user