放弃画3d
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@@ -23,5 +23,5 @@ void main() {
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// 如果渲染结果不正确,请检查 ubo_vs.model 的构成
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gl_Position = ubo.proj * ubo.model * vec4(inPosition, 1.0);
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fragColor = inColor;
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gl_PointSize = 5.0;
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gl_PointSize = 2.0;
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}
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