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@@ -1,10 +1,31 @@
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#pragma once
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/* Copyright (c) 2019-2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/*
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* Texture loading (and display) example (including mip maps)
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*/
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#pragma once
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#include <ktx.h>
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#include "api_vulkan_sample.h"
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// 顶点结构保持不变,因为背景 quad 可能不需要顶点缓冲区
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// Vertex layout for this example
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struct TextureLoadingVertexStructure
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{
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float pos[3];
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@@ -15,6 +36,8 @@ struct TextureLoadingVertexStructure
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class TextureLoading : public ApiVulkanSample
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{
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public:
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// Contains all Vulkan objects that are required to store and use a texture
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// Note that this repository contains a texture class (vulkan_texture.h) that encapsulates texture loading functionality in a class that is used in subsequent demos
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struct Texture
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{
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VkSampler sampler;
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@@ -27,7 +50,7 @@ public:
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};
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Texture texture = { 0 };
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Texture cam_text = { 0 }; // 将由外部函数初始化
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Texture cam_text = { 0 };
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std::unique_ptr<vkb::core::BufferC> vertex_buffer;
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std::unique_ptr<vkb::core::BufferC> index_buffer;
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@@ -45,56 +68,45 @@ public:
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struct
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{
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VkPipeline solid; // 原有前景管线
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VkPipeline background; // 新增背景管线
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VkPipeline solid;
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VkPipeline background;
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} pipelines;
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// 管线布局
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VkPipelineLayout pipeline_layout; // 前景管线布局
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VkPipelineLayout pipeline_layout_bg; // 背景管线布局
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// 描述符集
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VkDescriptorSet descriptor_set; // 前景描述符集
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VkDescriptorSet descriptor_set_bg; // 背景描述符集
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// 描述符集布局
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VkDescriptorSetLayout descriptor_set_layout; // 前景描述符集布局
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VkDescriptorSetLayout descriptor_set_layout_bg; // 背景描述符集布局 (仅包含 combined image sampler)
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static TextureLoading* Get() {
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return loadTextIns;
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}
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static TextureLoading* loadTextIns;
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VkPipelineLayout pipeline_layout;
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VkPipelineLayout pipeline_layout_bg;
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VkDescriptorSet descriptor_set;
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VkDescriptorSetLayout descriptor_set_layout;
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TextureLoading();
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~TextureLoading();
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virtual void request_gpu_features(vkb::PhysicalDevice& gpu) override;
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void load_texture();
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void destroy_texture(Texture texture);
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void build_command_buffers() override;
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void draw();
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void generate_quad(); // 生成前景 quad
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void generate_quad();
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void setup_descriptor_pool();
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void setup_descriptor_set_layout();
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void setup_descriptor_set_layout_bg(); // 新增:设置背景描述符集布局
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void setup_descriptor_set_layout_bg();
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void setup_descriptor_set();
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void setup_descriptor_set_bg(); // 新增:设置背景描述符集
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void prepare_pipelines();
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void prepare_pipeline_bg(); // 新增:准备背景管线
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void prepare_uniform_buffers();
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void update_uniform_buffers();
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bool prepare(const vkb::ApplicationOptions& options) override;
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virtual void render(float delta_time) override;
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virtual void view_changed() override;
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virtual void on_update_ui_overlay(vkb::Drawer& drawer) override;
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void destroy_texture(Texture texture);
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// 现有函数保持不变
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void processWithVulkan(uint8_t* data, int width, int height, int format, int rowStride, size_t dataSize, Texture& out_texture);
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void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, int format, Texture& texture);
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void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
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uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
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void processWithVulkan(uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& out_texture);
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void createTexture(VkDevice device, VkPhysicalDevice physicalDevice, int width, int height, Texture& texture);
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void updateTexture(VkDevice device, VkPhysicalDevice physicalDevice, VkCommandPool commandPool, VkQueue queue, uint8_t* data, int width, int height, int rowStride, size_t dataSize, Texture& texture);
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uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter, VkMemoryPropertyFlags properties);
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VkCommandBuffer beginSingleTimeCommands(VkDevice device, VkCommandPool commandPool);
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void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
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void endSingleTimeCommands(VkDevice device, VkCommandPool commandPool, VkQueue queue, VkCommandBuffer commandBuffer);
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void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
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public:
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void prepare_pipeline_bg();
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};
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std::unique_ptr<vkb::Application> create_texture_loading();
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std::unique_ptr<vkb::Application> create_texture_loading();
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