重构point 代码

This commit is contained in:
xsl
2025-09-18 22:32:43 +08:00
parent 3ca95b90f8
commit f63f46e975
2 changed files with 152 additions and 61 deletions
+36 -26
View File
@@ -35,31 +35,14 @@ struct TextureLoadingVertexStructure
float normal[3];
};
struct PointVertex {
float x, y, z; // 位置
float r, g, b; // 颜色 (可以根据需要修改)
};
class TextureLoading : public ApiVulkanSample
{
public:
// --- 新增:用于点云渲染的结构 ---
struct PointVertex {
float x, y, z; // 位置
float r, g, b; // 颜色 (可以根据需要修改)
};
std::unique_ptr<vkb::core::BufferC> point_vertex_buffer;
uint32_t point_count = 0;
VkPipeline point_pipeline;
VkPipelineLayout point_pipeline_layout;
VkDescriptorSetLayout point_descriptor_set_layout;
VkDescriptorSet point_descriptor_set;
void setup_point_descriptor_set_layout();
void setup_point_descriptor_set();
void prepare_point_pipeline();
void update_point_vertex_buffer(float* pos, int pointCount);
void draw_point_cloud(VkCommandBuffer command_buffer);
void update_point_descriptor_set();
struct Texture
{
VkSampler sampler;
@@ -72,13 +55,15 @@ public:
};
Texture texture = { 0 };
Texture texture_point = { 0 };
Texture cam_text = { 0 };
std::unique_ptr<vkb::core::BufferC> vertex_buffer;
std::unique_ptr<vkb::core::BufferC> index_buffer;
uint32_t index_count;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs;
std::unique_ptr<vkb::core::BufferC> vertex_buffer_point;
uint32_t point_count = 0;
struct
{
@@ -88,27 +73,39 @@ public:
float lod_bias = 0.0f;
} ubo_vs;
std::unique_ptr<vkb::core::BufferC> point_uniform_vs;
struct
{
glm::mat4 projection;
glm::mat4 model;
glm::mat4 view;
} point_ubo;
} ubo_vs_point;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs;
std::unique_ptr<vkb::core::BufferC> uniform_buffer_vs_point;
glm::vec3 camear_pos_point;
glm::vec3 pos_point;
struct
{
VkPipeline solid;
VkPipeline background;
VkPipeline point;
} pipelines;
VkPipelineLayout pipeline_layout;
VkPipelineLayout pipeline_layout_bg;
VkPipelineLayout pipeline_layout_point;
VkDescriptorSet descriptor_set;
VkDescriptorSet descriptor_set_bg;
VkDescriptorSet descriptor_set_point;
VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSetLayout descriptor_set_layout_bg;
VkDescriptorSetLayout descriptor_set_layout_point;
static TextureLoading* Get() {
return this_instance;
@@ -122,16 +119,28 @@ public:
void load_texture();
void destroy_texture(Texture texture);
void build_command_buffers() override;
void draw();
void draw_point_cloud(VkCommandBuffer command_buffer);
void generate_quad();
void setup_descriptor_pool();
void setup_descriptor_set_layout();
void setup_descriptor_set_layout_bg();
void setup_descriptor_set_layout_point();
void setup_descriptor_set();
void setup_descriptor_set_bg();
void setup_descriptor_set_point();
void prepare_pipelines();
void prepare_pipeline_bg();
void prepare_pipeline_point();
void prepare_uniform_buffers();
void update_uniform_buffers();
void prepare_uniform_buffers_point();
void update_uniform_buffers_point();
bool prepare(const vkb::ApplicationOptions& options) override;
virtual void render(float delta_time) override;
virtual void view_changed() override;
@@ -146,7 +155,8 @@ public:
void transitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout);
public:
void prepare_pipeline_bg();
void update_point_vertex_buffer(float* pos, int pointCount);
private:
std::thread workerThread;
bool running = false;