加入渲染点的代码
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@@ -38,8 +38,29 @@ struct TextureLoadingVertexStructure
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class TextureLoading : public ApiVulkanSample
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{
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public:
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// Contains all Vulkan objects that are required to store and use a texture
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// Note that this repository contains a texture class (vulkan_texture.h) that encapsulates texture loading functionality in a class that is used in subsequent demos
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// --- 新增:用于点云渲染的结构 ---
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struct PointVertex {
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float x, y, z; // 位置
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float r, g, b; // 颜色 (可以根据需要修改)
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};
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std::unique_ptr<vkb::core::BufferC> point_vertex_buffer;
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uint32_t point_count = 0;
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VkPipeline point_pipeline;
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VkPipelineLayout point_pipeline_layout;
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VkDescriptorSetLayout point_descriptor_set_layout;
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VkDescriptorSet point_descriptor_set;
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void setup_point_descriptor_set_layout();
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void setup_point_descriptor_set();
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void prepare_point_pipeline();
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void update_point_vertex_buffer(float* pos, int pointCount);
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void draw_point_cloud(VkCommandBuffer command_buffer);
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void ReceiveFacePoint(float* pos, int pointCount, int width, int height);
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void update_point_descriptor_set();
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struct Texture
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{
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VkSampler sampler;
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@@ -127,6 +148,7 @@ public:
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//void run();
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//void start();
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std::mutex mtx;
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std::mutex mtx_point;
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//void stop();
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//void updateTexture();
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};
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