画线的代码写完

This commit is contained in:
xsl
2025-09-21 19:05:18 +08:00
parent 8c39579e1c
commit cf07788d74
3 changed files with 283 additions and 6 deletions
@@ -32,6 +32,8 @@ add_sample_with_tags(
"texture_loading/glsl/bg.frag" "texture_loading/glsl/bg.frag"
"texture_loading/glsl/pointcloud.vert" "texture_loading/glsl/pointcloud.vert"
"texture_loading/glsl/pointcloud.frag" "texture_loading/glsl/pointcloud.frag"
"texture_loading/glsl/point_line.vert"
"texture_loading/glsl/point_line.frag"
SHADER_FILES_HLSL SHADER_FILES_HLSL
"texture_loading/hlsl/texture.vert.hlsl" "texture_loading/hlsl/texture.vert.hlsl"
"texture_loading/hlsl/texture.frag.hlsl") "texture_loading/hlsl/texture.frag.hlsl")
+266 -6
View File
@@ -40,19 +40,23 @@ TextureLoading::~TextureLoading()
vkDestroyPipeline(get_device().get_handle(), pipelines.solid, nullptr); vkDestroyPipeline(get_device().get_handle(), pipelines.solid, nullptr);
vkDestroyPipeline(get_device().get_handle(), pipelines.background, nullptr); vkDestroyPipeline(get_device().get_handle(), pipelines.background, nullptr);
vkDestroyPipeline(get_device().get_handle(), pipelines.point, nullptr); vkDestroyPipeline(get_device().get_handle(), pipelines.point, nullptr);
vkDestroyPipeline(get_device().get_handle(), pipelines.line, nullptr);
vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr); vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout, nullptr);
vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_bg, nullptr); vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_bg, nullptr);
vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_point, nullptr); vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_point, nullptr);
vkDestroyPipelineLayout(get_device().get_handle(), pipeline_layout_point_line, nullptr);
vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr); vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout, nullptr);
vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_bg, nullptr); vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_bg, nullptr);
vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_point, nullptr); vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_point, nullptr);
vkDestroyDescriptorSetLayout(get_device().get_handle(), descriptor_set_layout_point_line, nullptr);
} }
destroy_texture(texture); destroy_texture(texture);
destroy_texture(texture_point); destroy_texture(texture_point);
destroy_texture(texture_point_line);
destroy_texture(cam_text); destroy_texture(cam_text);
vertex_buffer.reset(); vertex_buffer.reset();
@@ -580,7 +584,8 @@ void TextureLoading::build_command_buffers()
//vkCmdDrawIndexed(draw_cmd_buffers[i], index_count, 1, 0, 0, 0); //vkCmdDrawIndexed(draw_cmd_buffers[i], index_count, 1, 0, 0, 0);
draw_point_cloud(draw_cmd_buffers[i]); //draw_point_cloud(draw_cmd_buffers[i]);
draw_point_cloud_line(draw_cmd_buffers[i]);
//draw_ui(draw_cmd_buffers[i]); //draw_ui(draw_cmd_buffers[i]);
@@ -658,8 +663,8 @@ void TextureLoading::setup_descriptor_pool()
// Example uses one ubo and one image sampler // Example uses one ubo and one image sampler
std::vector<VkDescriptorPoolSize> pool_sizes = std::vector<VkDescriptorPoolSize> pool_sizes =
{ {
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4), vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6),
vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 4) }; vkb::initializers::descriptor_pool_size(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6) };
VkDescriptorPoolCreateInfo descriptor_pool_create_info = VkDescriptorPoolCreateInfo descriptor_pool_create_info =
vkb::initializers::descriptor_pool_create_info( vkb::initializers::descriptor_pool_create_info(
@@ -866,6 +871,77 @@ void TextureLoading::setup_descriptor_set_point()
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL); vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
} }
void TextureLoading::setup_descriptor_set_layout_point_line()
{
std::vector<VkDescriptorSetLayoutBinding> set_layout_bindings =
{
// Binding 0 : Vertex shader uniform buffer
vkb::initializers::descriptor_set_layout_binding(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
VK_SHADER_STAGE_VERTEX_BIT,
0),
// Binding 1 : Fragment shader image sampler
vkb::initializers::descriptor_set_layout_binding(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
VK_SHADER_STAGE_FRAGMENT_BIT,
1)
};
VkDescriptorSetLayoutCreateInfo descriptor_layout =
vkb::initializers::descriptor_set_layout_create_info(
set_layout_bindings.data(),
static_cast<uint32_t>(set_layout_bindings.size()));
VK_CHECK(vkCreateDescriptorSetLayout(get_device().get_handle(), &descriptor_layout, nullptr, &descriptor_set_layout_point_line));
VkPipelineLayoutCreateInfo pipeline_layout_create_info =
vkb::initializers::pipeline_layout_create_info(
&descriptor_set_layout_point_line,
1);
VK_CHECK(vkCreatePipelineLayout(get_device().get_handle(), &pipeline_layout_create_info, nullptr, &pipeline_layout_point_line));
}
void TextureLoading::setup_descriptor_set_point_line()
{
VkDescriptorSetAllocateInfo alloc_info =
vkb::initializers::descriptor_set_allocate_info(
descriptor_pool,
&descriptor_set_layout_point_line,
1);
VK_CHECK(vkAllocateDescriptorSets(get_device().get_handle(), &alloc_info, &descriptor_set_point_line));
VkDescriptorBufferInfo buffer_descriptor = create_descriptor(*uniform_buffer_vs_point);
VkDescriptorImageInfo image_descriptor;
image_descriptor.imageView = texture_point_line.view;
image_descriptor.sampler = texture_point_line.sampler;
image_descriptor.imageLayout = texture_point_line.image_layout;
std::vector<VkWriteDescriptorSet> write_descriptor_sets =
{
// Binding 0 : Vertex shader uniform buffer
vkb::initializers::write_descriptor_set(
descriptor_set_point,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
0,
&buffer_descriptor),
// Binding 1 : Fragment shader texture sampler
// Fragment shader: layout (binding = 1) uniform sampler2D samplerColor;
vkb::initializers::write_descriptor_set(
descriptor_set_point,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // The descriptor set will use a combined image sampler (sampler and image could be split)
1, // Shader binding point 1
&image_descriptor) // Pointer to the descriptor image for our texture
};
vkUpdateDescriptorSets(get_device().get_handle(), static_cast<uint32_t>(write_descriptor_sets.size()), write_descriptor_sets.data(), 0, NULL);
}
// Prepare and initialize uniform buffer containing shader uniforms // Prepare and initialize uniform buffer containing shader uniforms
void TextureLoading::prepare_uniform_buffers() void TextureLoading::prepare_uniform_buffers()
{ {
@@ -901,8 +977,6 @@ void TextureLoading::prepare_uniform_buffers_point()
sizeof(ubo_vs_point), sizeof(ubo_vs_point),
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU); VMA_MEMORY_USAGE_CPU_TO_GPU);
update_uniform_buffers_point(60, -0.5, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2);
} }
@@ -1208,6 +1282,95 @@ void TextureLoading::prepare_pipeline_point()
} }
void TextureLoading::prepare_pipeline_point_line()
{
VkVertexInputBindingDescription vertex_input_binding_description{};
vertex_input_binding_description.binding = 0;
vertex_input_binding_description.stride = sizeof(PointVertex);
vertex_input_binding_description.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::array<VkVertexInputAttributeDescription, 2> vertex_input_attributes = {
VkVertexInputAttributeDescription{0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(PointVertex, x)},
VkVertexInputAttributeDescription{1, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(PointVertex, r)}
};
VkPipelineVertexInputStateCreateInfo vertex_input_state{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
vertex_input_state.vertexBindingDescriptionCount = 1;
vertex_input_state.pVertexBindingDescriptions = &vertex_input_binding_description;
vertex_input_state.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertex_input_attributes.size());
vertex_input_state.pVertexAttributeDescriptions = vertex_input_attributes.data();
VkPipelineInputAssemblyStateCreateInfo input_assembly_state{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
input_assembly_state.primitiveRestartEnable = VK_FALSE;
// 光栅化
VkPipelineRasterizationStateCreateInfo rasterization_state{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
rasterization_state.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_state.cullMode = VK_CULL_MODE_NONE; // 通常不对点进行剔除
rasterization_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterization_state.lineWidth = 1.0f; // 可以通过 VkPhysicalDeviceFeatures::wideLines 扩展来支持更宽的线
// 视口和裁剪
VkPipelineViewportStateCreateInfo viewport_state{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
viewport_state.viewportCount = 1;
viewport_state.scissorCount = 1;
// 多重采样
VkPipelineMultisampleStateCreateInfo multisample_state{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
// 深度和模板测试 (通常对点云启用深度测试)
VkPipelineDepthStencilStateCreateInfo depth_stencil_state{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
depth_stencil_state.depthTestEnable = VK_FALSE;
depth_stencil_state.depthWriteEnable = VK_FALSE;
depth_stencil_state.depthCompareOp = VK_COMPARE_OP_ALWAYS; // 或 VK_COMPARE_OP_LESS
depth_stencil_state.depthBoundsTestEnable = VK_FALSE;
depth_stencil_state.stencilTestEnable = VK_FALSE;
// 颜色混合 (点通常不需要混合)
VkPipelineColorBlendAttachmentState blend_attachment_state{};
blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
blend_attachment_state.blendEnable = VK_FALSE;
VkPipelineColorBlendStateCreateInfo color_blend_state{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
color_blend_state.attachmentCount = 1;
color_blend_state.pAttachments = &blend_attachment_state;
// 动态状态 (视口和裁剪矩形将在命令缓冲区中设置)
std::vector<VkDynamicState> dynamic_state_enables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineDynamicStateCreateInfo dynamic_state{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
dynamic_state.dynamicStateCount = static_cast<uint32_t>(dynamic_state_enables.size());
dynamic_state.pDynamicStates = dynamic_state_enables.data();
// 加载着色器
std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages;
shader_stages[0] = load_shader("texture_loading", "point_line.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shader_stages[1] = load_shader("texture_loading", "point_line.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
// 创建图形管线
VkGraphicsPipelineCreateInfo pipeline_create_info{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO };
pipeline_create_info.stageCount = static_cast<uint32_t>(shader_stages.size());
pipeline_create_info.pStages = shader_stages.data();
pipeline_create_info.pVertexInputState = &vertex_input_state;
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
pipeline_create_info.pViewportState = &viewport_state;
pipeline_create_info.pRasterizationState = &rasterization_state;
pipeline_create_info.pMultisampleState = &multisample_state;
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
pipeline_create_info.pColorBlendState = &color_blend_state;
pipeline_create_info.pDynamicState = &dynamic_state;
pipeline_create_info.layout = pipeline_layout_point_line;
pipeline_create_info.renderPass = render_pass; // 使用主渲染通道
pipeline_create_info.subpass = 0; // 主子通道
VK_CHECK(vkCreateGraphicsPipelines(get_device().get_handle(), pipeline_cache, 1, &pipeline_create_info, nullptr, &pipelines.line));
}
bool TextureLoading::prepare(const vkb::ApplicationOptions& options) bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
{ {
@@ -1231,12 +1394,20 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
dataSize = arrowImage.size(); dataSize = arrowImage.size();
processWithVulkan(arrowImage.data(), width, height, rowStride, dataSize, texture_point); processWithVulkan(arrowImage.data(), width, height, rowStride, dataSize, texture_point);
width = 256;
height = 256;
rowStride = width * 4;
auto lineImage = generateSimpleTestImage(width, height, 80);
dataSize = lineImage.size();
processWithVulkan(lineImage.data(), width, height, rowStride, dataSize, texture_point_line);
load_texture(); load_texture();
generate_quad(); generate_quad();
prepare_uniform_buffers(); prepare_uniform_buffers();
prepare_uniform_buffers_point(); prepare_uniform_buffers_point();
setup_descriptor_pool(); setup_descriptor_pool();
setup_descriptor_set_layout(); setup_descriptor_set_layout();
@@ -1248,9 +1419,13 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
setup_descriptor_set_layout_point(); setup_descriptor_set_layout_point();
setup_descriptor_set_point(); setup_descriptor_set_point();
setup_descriptor_set_layout_point_line();
setup_descriptor_set_point_line();
prepare_pipelines(); prepare_pipelines();
prepare_pipeline_bg(); prepare_pipeline_bg();
prepare_pipeline_point(); prepare_pipeline_point();
prepare_pipeline_point_line();
float z = -2.0f; float z = -2.0f;
float testPoint[] = { float testPoint[] = {
@@ -1259,13 +1434,17 @@ bool TextureLoading::prepare(const vkb::ApplicationOptions& options)
0.1,0.1,z, 0.1,0.1,z,
0.2,0.2,z, 0.2,0.2,z,
0.3,0.3,z, 0.3,0.3,z,
0.5,0.5,z, 0,0.5,z,
1,1,z, 1,1,z,
}; };
int pointCount = sizeof(testPoint) / (3*4); int pointCount = sizeof(testPoint) / (3*4);
update_point_vertex_buffer(testPoint, pointCount); update_point_vertex_buffer(testPoint, pointCount);
update_point_vertex_buffer_line(testPoint, pointCount);
prepared = true; prepared = true;
update_uniform_buffers_point(50, -0.5, -0.5, 0, 1, 1, 1, 0, 0, 0, 0, 0, -1);
//start(); //start();
return true; return true;
} }
@@ -1751,6 +1930,72 @@ void TextureLoading::update_point_vertex_buffer(float* pos, int pointCount)
} }
} }
void TextureLoading::update_point_vertex_buffer_line(float* pos, int count)
{
std::lock_guard<std::mutex> lock(mtx_point_line);
if (count <= 0) {
point_count_line = 0;
return; // 没有点数据,无需更新
}
point_count_line = count;
// 1. 准备顶点数据
std::vector<PointVertex> vertices(point_count);
float min_x = std::numeric_limits<float>::max(), max_x = std::numeric_limits<float>::lowest();
float min_y = std::numeric_limits<float>::max(), max_y = std::numeric_limits<float>::lowest();
float min_z = std::numeric_limits<float>::max(), max_z = std::numeric_limits<float>::lowest();
for (int i = 0; i < point_count; ++i) {
float x = pos[i * 3 + 0];
float y = pos[i * 3 + 1];
float z = pos[i * 3 + 2];
min_x = std::min(min_x, x); max_x = std::max(max_x, x);
min_y = std::min(min_y, y); max_y = std::max(max_y, y);
min_z = std::min(min_z, z); max_z = std::max(max_z, z);
}
float range_x = max_x - min_x;
float range_y = max_y - min_y;
float range_z = max_z - min_z;
if (range_x == 0) range_x = 1.0f; // 防止除零
if (range_y == 0) range_y = 1.0f;
if (range_z == 0) range_z = 1.0f;
for (int i = 0; i < point_count; ++i) {
vertices[i].x = pos[i * 3 + 0];
vertices[i].y = pos[i * 3 + 1];
vertices[i].z = pos[i * 3 + 2];
// 简单颜色映射
vertices[i].r = (vertices[i].x - min_x) / range_x;
vertices[i].g = (vertices[i].y - min_y) / range_y;
vertices[i].b = (vertices[i].z - min_z) / range_z;
}
// 2. 更新或创建顶点缓冲区
VkDeviceSize buffer_size = sizeof(PointVertex) * point_count;
if (!vertex_buffer_point_line || vertex_buffer_point_line->get_size() < buffer_size) {
// 如果缓冲区不存在或太小,则重新创建
vertex_buffer_point_line.reset();
vertex_buffer_point_line = std::make_unique<vkb::core::BufferC>(get_device(),
buffer_size,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_CPU_TO_GPU // CPU 可写,GPU 可读
);
}
// 3. 将数据复制到缓冲区
void* mapped_data = vertex_buffer_point_line->map();
if (mapped_data) {
memcpy(mapped_data, vertices.data(), buffer_size);
vertex_buffer_point->unmap();
}
else {
LOGE("Failed to map point vertex buffer for update.");
}
}
void TextureLoading::draw_point_cloud(VkCommandBuffer command_buffer) void TextureLoading::draw_point_cloud(VkCommandBuffer command_buffer)
{ {
if (point_count == 0 || !vertex_buffer_point) { if (point_count == 0 || !vertex_buffer_point) {
@@ -1766,3 +2011,18 @@ void TextureLoading::draw_point_cloud(VkCommandBuffer command_buffer)
vkCmdDraw(command_buffer, point_count, 1, 0, 0); // 绘制 point_count 个顶点 vkCmdDraw(command_buffer, point_count, 1, 0, 0); // 绘制 point_count 个顶点
} }
void TextureLoading::draw_point_cloud_line(VkCommandBuffer command_buffer)
{
if (point_count_line == 0 || !vertex_buffer_point_line) {
return; // 没有点或缓冲区未准备好
}
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.line);
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout_point_line, 0, 1, &descriptor_set_point_line, 0, nullptr);
VkDeviceSize offsets[] = { 0 };
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffer_point_line->get(), offsets);
vkCmdDraw(command_buffer, point_count_line, 1, 0, 0); // 绘制 point_count 个顶点
}
@@ -56,6 +56,7 @@ public:
Texture texture = { 0 }; Texture texture = { 0 };
Texture texture_point = { 0 }; Texture texture_point = { 0 };
Texture texture_point_line = { 0 };
Texture cam_text = { 0 }; Texture cam_text = { 0 };
std::unique_ptr<vkb::core::BufferC> vertex_buffer; std::unique_ptr<vkb::core::BufferC> vertex_buffer;
@@ -65,6 +66,9 @@ public:
std::unique_ptr<vkb::core::BufferC> vertex_buffer_point; std::unique_ptr<vkb::core::BufferC> vertex_buffer_point;
uint32_t point_count = 0; uint32_t point_count = 0;
std::unique_ptr<vkb::core::BufferC> vertex_buffer_point_line;
uint32_t point_count_line = 0;
struct struct
{ {
glm::mat4 projection; glm::mat4 projection;
@@ -92,20 +96,24 @@ public:
VkPipeline solid; VkPipeline solid;
VkPipeline background; VkPipeline background;
VkPipeline point; VkPipeline point;
VkPipeline line;
} pipelines; } pipelines;
VkPipelineLayout pipeline_layout; VkPipelineLayout pipeline_layout;
VkPipelineLayout pipeline_layout_bg; VkPipelineLayout pipeline_layout_bg;
VkPipelineLayout pipeline_layout_point; VkPipelineLayout pipeline_layout_point;
VkPipelineLayout pipeline_layout_point_line;
VkDescriptorSet descriptor_set; VkDescriptorSet descriptor_set;
VkDescriptorSet descriptor_set_bg; VkDescriptorSet descriptor_set_bg;
VkDescriptorSet descriptor_set_point; VkDescriptorSet descriptor_set_point;
VkDescriptorSet descriptor_set_point_line;
VkDescriptorSetLayout descriptor_set_layout; VkDescriptorSetLayout descriptor_set_layout;
VkDescriptorSetLayout descriptor_set_layout_bg; VkDescriptorSetLayout descriptor_set_layout_bg;
VkDescriptorSetLayout descriptor_set_layout_point; VkDescriptorSetLayout descriptor_set_layout_point;
VkDescriptorSetLayout descriptor_set_layout_point_line;
static TextureLoading* Get() { static TextureLoading* Get() {
return this_instance; return this_instance;
@@ -122,6 +130,7 @@ public:
void draw(); void draw();
void draw_point_cloud(VkCommandBuffer command_buffer); void draw_point_cloud(VkCommandBuffer command_buffer);
void draw_point_cloud_line(VkCommandBuffer command_buffer);
void generate_quad(); void generate_quad();
void setup_descriptor_pool(); void setup_descriptor_pool();
@@ -135,6 +144,9 @@ public:
void setup_descriptor_set_layout_point(); void setup_descriptor_set_layout_point();
void setup_descriptor_set_point(); void setup_descriptor_set_point();
void setup_descriptor_set_layout_point_line();
void setup_descriptor_set_point_line();
void prepare_uniform_buffers(); void prepare_uniform_buffers();
void update_uniform_buffers(); void update_uniform_buffers();
@@ -145,6 +157,7 @@ public:
void prepare_pipelines(); void prepare_pipelines();
void prepare_pipeline_bg(); void prepare_pipeline_bg();
void prepare_pipeline_point(); void prepare_pipeline_point();
void prepare_pipeline_point_line();
bool prepare(const vkb::ApplicationOptions& options) override; bool prepare(const vkb::ApplicationOptions& options) override;
@@ -163,6 +176,7 @@ public:
public: public:
void update_point_vertex_buffer(float* pos, int pointCount); void update_point_vertex_buffer(float* pos, int pointCount);
void update_point_vertex_buffer_line(float* pos, int pointCount_line);
private: private:
std::thread workerThread; std::thread workerThread;
bool running = false; bool running = false;
@@ -172,6 +186,7 @@ public:
//void start(); //void start();
std::mutex mtx; std::mutex mtx;
std::mutex mtx_point; std::mutex mtx_point;
std::mutex mtx_point_line;
std::mutex mtx_mvp; std::mutex mtx_mvp;
//void stop(); //void stop();
//void updateTexture(); //void updateTexture();