完成背景的推送。
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@@ -47,6 +47,12 @@ struct LineVertex {
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glm::vec3 lineEnd; // 该顶点所属线段的终点
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};
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// 最简单的结构体 - 只有一个 float
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struct PushConstants {
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float myValue;
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};
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class TextureLoading : public ApiVulkanSample
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{
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public:
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