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#version 450
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layout(binding = 0) uniform sampler2D backgroundTexture; // Binding 0
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layout(location = 0) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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void main() {
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//outColor = texture(backgroundTexture, inUV);
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outColor = vec4(1.0, 0.0, 0.0, 1.0); // 输出红色
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}
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