This commit is contained in:
xsl
2025-09-16 19:25:18 +08:00
parent 3d205ab184
commit a418be886c
4 changed files with 21 additions and 12 deletions
+6 -8
View File
@@ -1,17 +1,15 @@
#version 450
// 输入变量(与顶点着色器输出对应)
layout(location = 0) in vec2 inPosition;
layout(location = 0) in vec2 inTexCoord;
// 输出颜色
layout(location = 0) out vec4 outColor;
// 纹理采样器
layout(binding = 0) uniform sampler2D texSampler;
void main() {
// 示例:基于位置生成颜色
outColor = vec4(
(inPosition.x + 1.0) * 0.5, // 将X从[-1,1]映射到[0,1]
(inPosition.y + 1.0) * 0.5, // 将Y从[-1,1]映射到[0,1]
0, // 蓝色分量固定
1.0 // Alpha固定
);
// 采样纹理
outColor = texture(texSampler, inTexCoord);
}