正交投影完成
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@@ -15,7 +15,10 @@ void main() {
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// 预计算MVP矩阵以减少乘法次数
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mat4 mvp = ubo.proj * ubo.view * ubo.model;
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//vec3 pos = vec3(2.0, inPosition.y, inPosition.z);
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gl_Position = mvp * vec4(inPosition, 1.0);
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//gl_Position = mvp * vec4(inPosition, 1.0);
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gl_Position = vec4(inPosition.xy*2 -1, 0.5, 1.0);
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fragColor = inColor;
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gl_PointSize = 2.0;
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}
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