正交投影完成

This commit is contained in:
xsl
2025-09-24 22:20:07 +08:00
parent ceba7f90ac
commit a112cecfbf
6 changed files with 18 additions and 1 deletions
@@ -6,6 +6,20 @@ layout(location = 2) in vec3 fragLineEnd;
layout(location = 0) out vec4 outColor;
layout(binding = 0) uniform UniformBufferObject {
mat4 proj;
mat4 model;
mat4 view;
} ubo;
layout(binding = 1) uniform DashParameters {
float dashSize;
float gapSize;
float dashOffset;
float uAASize;
int useWorldSpace;
} dashParams;
void main() {
vec2 fragPos = gl_FragCoord.xy;