添加双纹理采样

This commit is contained in:
xsl
2025-10-22 18:13:10 +08:00
parent ee9e70c53a
commit 96c24da077
2 changed files with 16 additions and 4 deletions
+17 -5
View File
@@ -1,6 +1,7 @@
#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform sampler2D samplerColor_ex;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec3 inNormal;
@@ -11,16 +12,27 @@ layout (location = 0) out vec4 outFragColor;
void main()
{
vec4 color = texture(samplerColor, inUV);
vec4 color_ex = texture(samplerColor_ex, inUV);
vec3 N = normalize(inNormal);
vec4 textureColor = color;
if (textureColor.a < 0.1) {
//textureColor = vec4(0.2, 0.2, 0.2, 0.5);
discard;
}
outFragColor = textureColor;
//if (textureColor.a < 0.1)
//{
//textureColor = vec4(0.2, 0.2, 0.2, 0.5);
// discard;
//}
// ¼ÆËãÓë (0,0,1) µÄµã³Ë
float ndot = dot(N, vec3(0.0, 0.0, -1.0));
// ±£Ö¤½á¹û >= 0
ndot = max(ndot, 0.0);
vec4 blendedColor = mix(color_ex, color, ndot);
outFragColor = blendedColor;
// outFragColor = vec4(1, 0, 0, 1);
}
Binary file not shown.