diff --git a/shaders/texture_loading/glsl/texture.frag b/shaders/texture_loading/glsl/texture.frag index dc9c0f6..17ac8fd 100644 --- a/shaders/texture_loading/glsl/texture.frag +++ b/shaders/texture_loading/glsl/texture.frag @@ -16,8 +16,9 @@ void main() vec4 textureColor = color; if (textureColor.a < 0.1) { - discard; + textureColor = vec4(0.2, 0.2, 0.2, 0.5); } + outFragColor = textureColor; // outFragColor = vec4(1, 0, 0, 1); diff --git a/shaders/texture_loading/glsl/texture.frag.spv b/shaders/texture_loading/glsl/texture.frag.spv index dfcd420..849038f 100644 Binary files a/shaders/texture_loading/glsl/texture.frag.spv and b/shaders/texture_loading/glsl/texture.frag.spv differ