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@@ -18,20 +18,20 @@ public class CameraDataFetcher {
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// 数据模型类
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// 数据模型类
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public static class CameraData {
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public static class CameraData {
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public float fov;
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public float fov = 47;
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public float x;
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public float x = -0.5f;
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public float y;
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public float y = -0.51f;
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public float z;
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public float z;
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public float sx;
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public float sx = 1;
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public float sy;
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public float sy = 1;
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public float sz;
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public float sz = 1;
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public float rotx;
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public float rotx;
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public float roty;
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public float roty;
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public float rotz;
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public float rotz;
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public float camx;
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public float camx;
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public float camy;
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public float camy;
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public float camz;
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public float camz;
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public float z_rate;
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public float z_rate = -1;
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public float dashSize = 5;
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public float dashSize = 5;
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public float gapSize = 3;
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public float gapSize = 3;
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public float dashOffset = 0;
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public float dashOffset = 0;
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@@ -291,7 +291,7 @@ public class MainActivity extends GameActivity implements FaceLandmarkerHelper.L
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passDataToNative(nativeBuffer, index, width, height);
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passDataToNative(nativeBuffer, index, width, height);
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}
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}
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public float z_rate = 1.0f;
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public float z_rate = -1.0f;
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public native void passDataToNative(ByteBuffer buffer, int pointCount, int width, int height);
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public native void passDataToNative(ByteBuffer buffer, int pointCount, int width, int height);
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public native void upDateCameraData(float fov, float x, float y, float z, float sx, float sy, float sz, float rotx, float roty, float rotz,
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public native void upDateCameraData(float fov, float x, float y, float z, float sx, float sy, float sz, float rotx, float roty, float rotz,
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