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/* Copyright (c) 2023-2024, Mobica Limited
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#version 450
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layout(binding = 0) uniform mvpTransform {
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mat4 model;
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mat4 view;
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mat4 proj;
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} mvp;
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layout(location = 0) in vec2 inPosition;
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layout(location = 1) in vec2 inTexCoord;
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layout(location = 0) out vec2 fragTexCoord;
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void main() {
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gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 0.0, 1.0);
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fragTexCoord = inTexCoord;
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}
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