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#version 460
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/* Copyright (c) 2021-2025 Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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layout(location = 1) in vec2 in_uv;
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layout(location = 2) flat in uint in_texture_index;
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layout(location = 0) out vec4 o_color;
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layout(binding = 1, set = 0) uniform sampler2D textures[225];
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void main(void)
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{
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o_color = vec4(texture(textures[in_texture_index], in_uv));
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o_color.rgb *= 1.5;
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}
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