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/* Copyright (c) 2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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struct VertexOutput
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{
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float4 position : SV_Position;
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};
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[outputtopology("triangle")]
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[numthreads(1, 1, 1)]
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void main(out indices uint3 triangles[1], out vertices VertexOutput vertices[3], uint3 DispatchThreadID : SV_DispatchThreadID)
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{
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SetMeshOutputCounts(3, 1);
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vertices[0].position = float4(0.5, -0.5, 0, 1);
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vertices[1].position = float4(0.5, 0.5, 0, 1);
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vertices[2].position = float4(-0.5, 0.5, 0, 1);
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triangles[0] = uint3(0, 1, 2);
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}
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