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#version 450
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#extension GL_EXT_mesh_shader : require
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/* Copyright (c) 2023-2024 Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(triangles, max_vertices = 3, max_primitives = 1) out;
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void main()
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{
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uint vertexCount = 3;
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uint triangleCount = 1;
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SetMeshOutputsEXT(vertexCount, triangleCount);
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gl_MeshVerticesEXT[0].gl_Position = vec4(0.5,-0.5, 0, 1);
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gl_MeshVerticesEXT[1].gl_Position = vec4(0.5, 0.5, 0, 1);
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gl_MeshVerticesEXT[2].gl_Position = vec4(-0.5, 0.5, 0, 1);
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gl_PrimitiveTriangleIndicesEXT[0] = uvec3(0, 1, 2);
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}
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#version 450
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/* Copyright (c) 2023-2024 Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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layout (location = 0) out vec4 color;
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void main()
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{
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color = vec4(1.0,0.0,0.0,1.0);
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}
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/* Copyright (c) 2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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struct VertexOutput
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{
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float4 position : SV_Position;
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};
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[outputtopology("triangle")]
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[numthreads(1, 1, 1)]
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void main(out indices uint3 triangles[1], out vertices VertexOutput vertices[3], uint3 DispatchThreadID : SV_DispatchThreadID)
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{
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SetMeshOutputCounts(3, 1);
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vertices[0].position = float4(0.5, -0.5, 0, 1);
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vertices[1].position = float4(0.5, 0.5, 0, 1);
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vertices[2].position = float4(-0.5, 0.5, 0, 1);
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triangles[0] = uint3(0, 1, 2);
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}
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/* Copyright (c) 2024, Sascha Willems
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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float4 main() : SV_TARGET
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{
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return float4(1.0, 0.0, 0.0, 1.0);
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}
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