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/* Copyright (c) 2023, Holochip Corporation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 the "License";
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Example of the data shared with its associated mesh shader:
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// Note that all of these could be removed. One can pass positionTransformation, subDimension, and cullRadius from a UBO.
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// however, in the interests of demonstrating how to use shared data between task and mesh shaders.
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// Number of task shader invocations per task shader workgroup
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const uint numTaskInvocationsX = 2;
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const uint numTaskInvocationsY = 2;
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const uint numMeshInvocationsX = 2;
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const uint numMeshInvocationsY = 2;
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struct SharedData
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{
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vec2 position;
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vec2 offsets[numTaskInvocationsX * numTaskInvocationsY];
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vec2 size;
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};
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