init
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
#version 450
|
||||
/* Copyright (c) 2023, Mobica Limited
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 the "License";
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
layout (location = 0) in vec3 inPos;
|
||||
|
||||
layout (binding = 0) uniform UBO {
|
||||
mat4 projection;
|
||||
mat4 modelview;
|
||||
} ubo;
|
||||
|
||||
layout (location = 0) out vec3 outColor;
|
||||
|
||||
vec3 triangleColors[6] = vec3[](
|
||||
vec3(1.0, 0.0, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(0.0, 0.0, 1.0),
|
||||
vec3(0.0, 0.0, 1.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec3(1.0, 0.0, 0.0)
|
||||
);
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ubo.projection * ubo.modelview * vec4(inPos.xyz, 1.0);
|
||||
outColor = triangleColors[gl_VertexIndex % 6];
|
||||
}
|
||||
Reference in New Issue
Block a user